SO2R/Second radio window
The Secondary Radio windows allows the operator in the SO2R category to control the program when using two radios. For this window to be enabled SO2R or Advanced SO2R must be checked in the menu Operating | Technique.
The Secondary Radio window has four different areas:
Radio TX/RX information area:
If Radio1 TX led is red then radio 1 is transmitting. If Radio2 TX led is red then radio 2 is transmitting. If Radio1 RX led is red then audio from radio 1 is in both ears of headphone. If Radio 2 RX led is red then audio from radio 2 is in both ears of headphone. If both Radio1 and Radio2 RX led are red then audio from radio 1 is in left ear of headphone and audio from radio 2 is in right ear of headphone.
Headphone audio control area:
The operator can control with a mouse click to what radio the headphone is switched to. Clicking Primary radial button switches the headphones audio to primary radio . Clicking Secondary radial button switches the headphones audio to secondary radio. Clicking Both radial button switches the headphones audio to both ears (radio1 in left ear and radio2 in right ear).
Scenario control area:
The operator can choose different scenarios to control audio and transmission according to the moment of the QSO. There are five pre-defined scenarios - Pain pile up, Heavy pile up, Multiplier, Alternate CQ and Check Band. These scenarios can be modified using a wizard in the menu Operating | Modify the scenarios. The user can configure up to eight different scenarios. The scenarios can be more or less complicated according to the skills of the operator and his SO2R expertize.
Secondary radio log fields area:
This area shows the callsign, RST send, RST received and zone received of the secondary radio prior to insert the callsign in the log. In order to write calls in the callsign filed tick first in the menu Operating | Shift binds to the secondary radio. Imagine radio1 is the primary radio being used to RUN and radio2 is secondary radio being used to S&P. The operator spots a new multiplier on radio2. In order to put the call in the callsign field, the operator must press the SHIFT key while typing the call. If the operatoe does not press the SHIFT key then the call will go into the primary radio callsign field. It should be noted that the operator must redefine number keys for correct behaviour of numbers. ! must be redefined as 1, " must be redefined as 2, # must be redefined as 3, $ must be defined as 4, etc. In order to redefine the numbers 1,2,...0 to work while pushing the shift key, go to menu Tools | Redefine keyboards keys click add, when the program asks "type on the key to redefine" push "Shift key" and number 1 together, when the program asks type on the new key, push number 1. Do the same procedure for all the numbers above the letters in the keyboard.